Union Overlapping Volumes
- Ignores the internal geometry arising from overlapping volumes within a mesh and prints the volumes as one. This may cause unintended internal cavities to disappear.
Remove All Holes
- Remove the holes in each layer and keep only the outside shape. This will ignore any invisible internal geometry. However, it also ignores layer holes which can be viewed from above or below.
Extensive Stitching
- Tries to stitch up open holes in the mesh by closing the hole with touching polygons. This option can introduce a lot of processing time.
Merged Meshes Overlap
- Make meshes which are touching each other overlap a bit. This makes them bond together better.
Remove Mesh Intersection
- Remove areas where multiple meshes are overlapping with each other. This may be used if merged dual material objects overlap with each other.
Alternate Mesh Removal
- Switch to which mesh intersecting volumes will belong with every layer, so that the overlapping meshes become interwoven. Turning this setting off will cause one of the meshes to obtain all of the volume in the overlap, while it is removed from the other meshes.
Remove Empty First Layers
- Remove empty layers beneath the first printed layer if they are present. Disabling this setting can cause empty first layers if the Slicing Tolerance setting is set to Exclusive or Middle.
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Advanced Slicer Settings Hub